Mar. 7th, 2011

Intercon!

Mar. 7th, 2011 12:05 pm
letterblade: (larp)
So: Intercon.

Thursday night: Buzz over to the hotel to attend the Race In LARP panel, which I really wanted to go to, which was pretty awesome. Back home to work on game and barely sleep.

Friday afternoon: Attend three panels. The one on sets, because there's a game in my long-term plans which may require set work; and hey, the more immersive I can make our current games, the better. The one on pacing in LARPs, because that's one of those things that makes me flail. (Which also led to the Most Terrifying Moment of Friday; see below.) And the one on mental illness in LARPs, because that's a topic near and dear to my heart. Get talked into filling a last-minute drop in Stars of Al-Ashtara, which I really wanted to play in (as I had no Friday night game due to signing up for Interesting Times only thirty seconds after signups opened -.-;;;). Accept due to game squee, despite knowing that it would probably mean getting practically no sleep Friday night.

Friday evening: After frantically finishing game (go [livejournal.com profile] mllelaurel's mad last-minute writing skillz!), get to con late and find that my role in other-Stars (so-called to distinguish it from my-Stars) was filled by somebody else due to some weird-ass miscommunication. Evidently the gods have decreed that I shall sleep. Stuff game in hotel room; never thought I'd sink that low. Party just a little bit.

Friday night: The gods rescinded their decree. Due to the hotel's miserly failure to provide me with extra blankets for my airbed despite the RIDICULOUS rates (insert rant about Intercon website not informing us about early deadline for getting room block rate), I woke up every hour or so freezing cold to miserably scour the room for more things to pile on top of me. Finally got a bit of solid sleep after transforming myself into a horizontal coat-rack.

Saturday morning: GhostFu: The Jade Emperor's Celestial Tournament, as Scholar Crow Ren. First-off, this was a seriously awesome, incredibly involved game, with a bigger and more detailed economy than I've seen in any weekend-long I've played in, a giant mess of NPCs to enhance the world, and a fucking training montage mechanic. A game I was really looking forward to, but increasingly suspecting that I would not have the energy to pull off. And I was pretty much right in that. My character's function was sort of free-floating chaos, one of those with a ridiculous goal list that could not possibly be fulfilled in game, but trying would have interesting effects. I was quite stretch-cast (upon my request.) So I kind of fumbled around for most of the game, but managed to have some nifty roleplaying moments regardless. Also, so...many...ace...bandages. Was playing a eunuch, so I was trying extra-hard to not read female. Did get to righteously zorch an uppity Mongolian who insulted my manhood, and then even more righteously zorch the guy who killed me. Yay!

Saturday afternoon: The Stand, as Clarissa Dunn. This was a damn solid game, once things got into gear, and I got to be best friends with [livejournal.com profile] lightgamer, spent a goodly amount of time being mindfucked, and then was able to walk off having accomplished my main goal, taken a marvelous souvenir, and been on the receiving end of a wonderfully dramatic heroic sacrifice. There was a timeline quirk which prevented me from getting one of my many surprises, but that will be fixed in future runs. Also, horse wrangling mechanic. This seemed to be my con for games with nifty specialized mechanics. Had to bung out early on wrap due to badly, badly needing a nap. Must harass [livejournal.com profile] _dragonwolf_ for details I missed later, as I was very much on one end of the plot and not involved in other things.

Saturday night: Premiering Stars Over Atlantis, which was sort of a huge leap into the abyss for me, as I had no fucking clue how this game would run, how well it would run, and whether I'd get lynched by players for a very atypical structure that contained virtually no traditional LARP plot. (I'm pretty sure one or two people did get plot-screwed, part of which was in the writing, part of which was because two GMs are too few to keep up with this game; most plot is GM-dispensed.) The run tested, bent, but did not break the game, so it went far better than the worst-case scenario looming in my head. We managed to pretty much break one character, and severely dent some others, which was one of our goals (hey, it's a serious Paranoid & Crotchety game, we want to make people cry!) I heard a LOT of people raving about it afterwards. I think with some careful revisions, three or four GMs, and ideally a six-hour runtime slot, it will be a much more solid game, but it's clearly got potential, and both [livejournal.com profile] mllelaurel and I were totally high on game-squee afterwards.

Late Saturday night: Despite having a splitting headache that did not respond to painkillers, being completely exhausted, barely able to walk, and barely able to form coherent sentences, it was Saturday night at Intercon and I wanted to PARTY. Which mostly translated to flopping around the con suite snuggling people and burbling incoherently about my-Stars. Also, Nat Budin and I have a pact that some day I shall run my-Stars when he can actually play, and he shall run Resonance when I can actually play. Perhaps sometime at Brandeis there shall be the Day of Envelopes.

Sunday: No games, because I've realized by now that Sunday morning games at Intercon are a bad idea for me. Sleep, pack up, hug all the LARPers, got home, and SLEEP MORE. *insert resounding THUD here*

The Most Terrifying Moment of Friday: Realizing that there are players out there who open all their contingency/recognition envelopes before start of game, to read them in advance. Terrifying because this would completely fucking break Stars Over Atlantis, especially if we'd handled things slightly differently than we did.

The Most Terrifying Moment of Saturday: [livejournal.com profile] captainecchi and Greg L. having a quiet conversation in a corner. (In character, that is. Out of character, they're both perfectly decent people, and I have no reason to expect either to plot world domination via unpleasant methods.)

The Most Terrifying Moment of Sunday: Realizing that I was so sleep-deprived I could barely talk or write in real English.

Short-term priorities: Relax for a bit, update the Paranoid & Crotchety website (long overdue), get the Festival run of Stars Over Atlantis cast, and whip up a player survey for folks who were in the Intercon run to get feedback for revisions. (Not that we'll be able to do any major revisions or change runtime, which was widely requested, until after Festival, but we can slate them while the game is fresh in players' minds.)

Long-term priorities: Do what revisions we want to do on Stars Over Atlantis. Get out sheets pleasantly before con. Write A Crown of Hearts, which is a solo project of mine, so oh god oh god I'm all gonna die. But I should be able to get it cast and get out costuming notes pretty quickly, at least.

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